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1994-10-27
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The Funky-Shelly-GUI
Graphical User Interface for Shelly
FreeWare
Programmed by Daniel Aregger - RenderEye
¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-
The author of this program can not be blamed for any data-loss or damage
caused by this program!
CONTENTS
--------
1. GENERAL
2. BACKGROUND
3. REQUIREMENTS
4. INSTALLATION
5. OPERATION
5.1 OPTIONS SETUP
5.2 THE MAIN-MENU
5.3 AUTOMATIC SAVING ON EXIT
5.4 SHELLY-GUI AND REAL
6. THANKS
7. WISHES, BUGREPORTS, SUGGESTIONS, QUESTIONS...
1. GENERAL
----------
This program may and shall be copied. But it may only be spread if the whole
package remains complete and unchanged. Changes in any way have to be
discussed with the author first!
It is not allowed to gain any profit from this program's distribution. The
price for a copy (including disk) may not be higher than sFr 3!
The distribution with PD-Disk-Series is allowed.
2. BACKGROUND
-------------
With the program 'Shelly' from Randolf Schultz the AMIGA-user gets a powerful
tool to create shell-objects.
'Shelly' can save the created shell-objects in different formats (e.g.
POV-Ray or Real).
To make this program easier transferable to other computer-systems, the
author didn't include a GUI for the AMIGA.
This is where 'The Funky Shelly GUI' gets on stage.
3. REQUIREMENTS
---------------
To get the Shelly-GUI working you need OS2.0 or higher.
No other special equipment is needed.
The Shelly-GUI was tested with the following configuration:
OS 3.1,
AMIGA 2000 B,
CPU 68040 with 12 MBytes RAM and a
EGS Spectrum.
4. INSTALLATION
---------------
The installation is done with the Commodore-Installer.
After the installation you'll have to set all the paths (see chapter 5).
5. OPERATING
------------
In this place the parameters of Shelly are not explained. Take a look into
Shelly's doc!
First there are the GUI's settings.
5.1 OPTIONS SETUP
-----------------
After clicking 'Prefs' there's a window coming up where you can make five
different settings.
Output: Define Shelly's output-window.
Example: 'CON:0/400/640/112/Shelly-GUI/AUTO/CLOSE'
POVArgs: These arguments are used by POV-Ray.
Shelly: Enter the program 'Shelly' including the complete path.
ARexx-Script: If you set the option 'ARexx-Script' in the main-menu, the
script will be started automatically.
The script can also be started by pressing the 'Start ARexx'
button.
Editor: Enter the path of your most preferred editor tool.
If everything is set, leave the menu by pressing the 'Exit' gadget.
These settings are saved automatically as soon as you quit the program.
5.2 THE MAIN-MENU
-----------------
The following gadgets have to be explained briefly:
ARexx-Script: If this Option is set, the selected ARexx-Script will be
started automatically.
Output: Output-file
=> These two options are also saved when the program is left.
Render: After converting POV-Ray will be started.
Edit: The present Shelly-file can be edited.
Start ARexx: The selected ARexx-Script will be started.
Defaults: Everything is reset to default values.
Load: Load a config-file.
Save: Save configuration.
(By pressing SHIFT-S the configuration is saved directly
without a file-requester)
Create: Execute Shelly
Prefs: Options-menu
Info: General information
Quit: Leave program
Note: Nearly every gadget has its keyboard short-cut.
Hint: There's an item in the pulldown-menu named 'RenderEye'... :)
5.3 AUTOMATIC SAVING ON EXIT
----------------------------
When you leave the program the options are saved automatically. The option
'ARexx-Script', the window position and the present configuration-file are
saved too.
5.4 SHELLY-GUI AND REAL
-----------------------
If there are one or more Real screens open, Shell-GUI appears directly on
the first Real screen (the Real screen must be a pubscreen).
If Real is present and the 'ARexx-Script' option is setted, then
Shelly-GUI could cause Real to directly represent the Shelly object.
The output file has only to be named 'T:Macro.rpl'.
6. THANKS
---------
I would like to say thank you on this place first to Willy Gwerder, for
the English translation, and then to Olaf & Urs Krolzig, for the moral
support. Thanks also to Randolf Schultz for the program 'Shelly', and
Martin Huttenloher for the Magic-WB icons.
7. WISHES, BUGREPORTS, SUGGESTIONS, QUESTIONS...
-------------------------------------------------
If you have any bugreports, suggestions, questions, gifts, so please
contact:
Daniel Aregger
Sidhaldenstrasse 27
6010 Kriens
Switzerland
or by E-Mail:
D.Aregger@Dolphins.chnet.ch